media-video/xanim,
games-engeines/onscripter
を追加/更新.
[media-video/xanim,
games-engeines/onscripter
are added/updated.]
うーむ,Nano-Xが手強過ぎるなー. :(
問題点は三つ.
1. 静的にリンクするか,動的にリンクするか.
2. SLOTなライブラリを使うみたい.
3. 幾つか使用出来るドライバに選択肢有り.
[Umm, Nano-X has little PITA. :(
3 problems are.
1. Select static link or shared link.
2. It uses SLOTed version libraries.
3. Some dirvers are.]
O HAI THIS BLOG PURPZIEZ 2 B UZED AZ MAH PLESIOUS MEM. :)
2006/02/27
2006/02/24
Make ebuilds! #-1
早くも三日目にして,一回休み.
現在,Nano-Xと格闘中,暫し待たれよ. :P
[Well, it souds like to end being a three-day wonder.
Now, I'm fighting with a Nano-X for making its ebuild.
Be patient. :P]
更に,或るブツのAltiVec最適化模索中.
フルスクラッチで書き始める程の力は無いので,
libfreevecかliboilに頼るのが筋かも.
AppleのAltiVec/SSE Migration Guideの逆なドキュメントは
何処かに無いのかなー? :9
[And then, I'll playing a thing to optimize with AltiVec.
However, I can't write it from scratch ATM, yet.
So, to use libfreevec or liboil are sane way, IMHO.
Hum, Where is a document like oppsition of the document
which published by Apple as AltiVec/SSE Migration Guide. :9]
そして,ついに>=sys-devel/gcc-4に手を出した.
現在,emerge -e world中也.
ほら,どうせなら*gcc-4.patchも作ろうと思ったんですよ. :P
[Well, I touch >=sys-devel/gcc-4 as the forbidden fruit.
Now, it running emerge -e world on my powerbook.
Plese no blame me, it's JUST for making *gcc-4.patch, IMHO. :P]
現在,Nano-Xと格闘中,暫し待たれよ. :P
[Well, it souds like to end being a three-day wonder.
Now, I'm fighting with a Nano-X for making its ebuild.
Be patient. :P]
更に,或るブツのAltiVec最適化模索中.
フルスクラッチで書き始める程の力は無いので,
libfreevecかliboilに頼るのが筋かも.
AppleのAltiVec/SSE Migration Guideの逆なドキュメントは
何処かに無いのかなー? :9
[And then, I'll playing a thing to optimize with AltiVec.
However, I can't write it from scratch ATM, yet.
So, to use libfreevec or liboil are sane way, IMHO.
Hum, Where is a document like oppsition of the document
which published by Apple as AltiVec/SSE Migration Guide. :9]
そして,ついに>=sys-devel/gcc-4に手を出した.
現在,emerge -e world中也.
ほら,どうせなら*gcc-4.patchも作ろうと思ったんですよ. :P
[Well, I touch >=sys-devel/gcc-4 as the forbidden fruit.
Now, it running emerge -e world on my powerbook.
Plese no blame me, it's JUST for making *gcc-4.patch, IMHO. :P]
2006/02/23
Make ebuilds! #2
今日は,
media-libs/libggiwmh, x11-terms/ggiterm,
x11-terms/gtkterm2,
を新たに作成.
sys-apps/9base, x11-wm/wmii
の先っぽを追いかけるebuildをdev-util/mercurialを無理矢理使って作成. :)
取り敢えず,My Portage OVERLAYで熟成させる事にする.
即ち,自ら人柱. :P
[Today,
media-libs/libggiwmh, x11-terms/ggiterm,
x11-terms/gtkterm2,
sys-apps/9base, x11-wm/wmii
are made/updated. :)
It's stuffed in my portage overlay ATM.
I made it and also I'll test it myself. :P]
うーん,x11-terms/ggitermは日本語表示出来るけど,入力は出来無いのね...
更に,ウインドウのリサイズも未だ出来無いみたい. :(
x11-terms/DFBTermはリサイズ出来るけど,
やっぱり日本語入力は出来無い. :(
x11-terms/gtkterm2はx11-terms/gtermみたいだけど,
コイツ固有の設定ファイルに対応しているみたい. :)
[Hum, x11-terms/ggiterm can display Japanese fonts,
but it can't input Japanese...
and then, it can't resize its window after it executed, yet. :(
OTOH, x11-terms/DFBTerm can resize its window,
but it can't input japanese, too. :(
x11-terms/gtkterm2 seems kinda like x11-terms/gterm,
but it has own resource file for configuring itself. :)]
で,media-libs/libggiwmh経由でKGIと言うモノを知る.
リンクを辿ってみると,色々勉強になった. :)
[I found KGI when making media-libs/libggiwmh ebuild.
It has some useful links, yum-yum. :)]
media-libs/libggiwmh, x11-terms/ggiterm,
x11-terms/gtkterm2,
を新たに作成.
sys-apps/9base, x11-wm/wmii
の先っぽを追いかけるebuildをdev-util/mercurialを無理矢理使って作成. :)
取り敢えず,My Portage OVERLAYで熟成させる事にする.
即ち,自ら人柱. :P
[Today,
media-libs/libggiwmh, x11-terms/ggiterm,
x11-terms/gtkterm2,
sys-apps/9base, x11-wm/wmii
are made/updated. :)
It's stuffed in my portage overlay ATM.
I made it and also I'll test it myself. :P]
うーん,x11-terms/ggitermは日本語表示出来るけど,入力は出来無いのね...
更に,ウインドウのリサイズも未だ出来無いみたい. :(
x11-terms/DFBTermはリサイズ出来るけど,
やっぱり日本語入力は出来無い. :(
x11-terms/gtkterm2はx11-terms/gtermみたいだけど,
コイツ固有の設定ファイルに対応しているみたい. :)
[Hum, x11-terms/ggiterm can display Japanese fonts,
but it can't input Japanese...
and then, it can't resize its window after it executed, yet. :(
OTOH, x11-terms/DFBTerm can resize its window,
but it can't input japanese, too. :(
x11-terms/gtkterm2 seems kinda like x11-terms/gterm,
but it has own resource file for configuring itself. :)]
で,media-libs/libggiwmh経由でKGIと言うモノを知る.
リンクを辿ってみると,色々勉強になった. :)
[I found KGI when making media-libs/libggiwmh ebuild.
It has some useful links, yum-yum. :)]
2006/02/21
Make ebuilds! #1
My PORTDIR_OVERLAYに,
media-libs/tremor-vorbis,media-libs/libmad,
media-libs/sdl-ttf,games-engines/onscripterを追加. :)
media-libs/tremor-vorbisはatzm先生に教えを垂れて頂いて,
subversion.eclassを使った.
media-libs/libmadはbademphasisを回避するヘボパッチを適用.
media-libs/sdl-ttfはembedded bitmap問題回避.
games-engines/onscripterは怪しいsmpegフラグ,tremorフラグまで使う.
[media-libs/tremor-vorbis, media-libs/libmad,
media-libs/sdl-ttf, games-engines/onscripter are added
in my portage overlay.
media-libs/tremor-vorbis is powered by sir atzm, it uses subversion.eclass.
media-libs/libmad includes work-awound bademphasis patch.
media-libs/sdl-ttf includes fix embedded bitmap issues patch.
games-engines/onscripter uses my own smpeg flag and tremor flag.]
これから,1日最低1ebuildと言うのはどうか? :P
でも,repoman先生はまだ怒るなー. :(
[Well, I'll make 1 ebuild at least per a day. :P
But repoman sez "make sane ebuild!" :(]
media-libs/tremor-vorbis,media-libs/libmad,
media-libs/sdl-ttf,games-engines/onscripterを追加. :)
media-libs/tremor-vorbisはatzm先生に教えを垂れて頂いて,
subversion.eclassを使った.
media-libs/libmadはbademphasisを回避するヘボパッチを適用.
media-libs/sdl-ttfはembedded bitmap問題回避.
games-engines/onscripterは怪しいsmpegフラグ,tremorフラグまで使う.
[media-libs/tremor-vorbis, media-libs/libmad,
media-libs/sdl-ttf, games-engines/onscripter are added
in my portage overlay.
media-libs/tremor-vorbis is powered by sir atzm, it uses subversion.eclass.
media-libs/libmad includes work-awound bademphasis patch.
media-libs/sdl-ttf includes fix embedded bitmap issues patch.
games-engines/onscripter uses my own smpeg flag and tremor flag.]
これから,1日最低1ebuildと言うのはどうか? :P
でも,repoman先生はまだ怒るなー. :(
[Well, I'll make 1 ebuild at least per a day. :P
But repoman sez "make sane ebuild!" :(]
2006/02/20
sci-electronics/armwsd
ebuildにするほどでもないかもしれないが,
ネタと勢いで作った. :P
[OK, I know.
To make ebuild for this app might not be so sane.
But, I made it, though. :P]
sci-electronics/armwsd
ネタと勢いで作った. :P
[OK, I know.
To make ebuild for this app might not be so sane.
But, I made it, though. :P]
sci-electronics/armwsd
House-moving & Presentation... DONE
終わった... :)
次は,研究の引き継ぎと就職先への引越し.
[Oh, well, but yeah, These are DONE.
Next, archiving & descibing about my code,
2nd house-moving to my new land.]
では,焦らず,休まず,違う事もやろう. :)
[Don't be impatient, don't have rest.
And then, I'll fun some other things. :)]
次は,研究の引き継ぎと就職先への引越し.
[Oh, well, but yeah, These are DONE.
Next, archiving & descibing about my code,
2nd house-moving to my new land.]
では,焦らず,休まず,違う事もやろう. :)
[Don't be impatient, don't have rest.
And then, I'll fun some other things. :)]
2006/02/19
Making Ebuilds are fun.
やばい,面白くなってきた. :)
まだ,公式のツリーの中に在るヤツを真似したり,
dosedくらいしかつかっていないけど.
そして,eclassは未だ読めない. :(
[Oh, well. it's so fun. :)
Now, I can only tweak it in the official ebuild tree,
use dosed or so.
And then, I can't understand eclasses. :(]
まだ,公式のツリーの中に在るヤツを真似したり,
dosedくらいしかつかっていないけど.
そして,eclassは未だ読めない. :(
[Oh, well. it's so fun. :)
Now, I can only tweak it in the official ebuild tree,
use dosed or so.
And then, I can't understand eclasses. :(]
2006/02/18
2006/02/16
There is a only...
2006/02/12
Gah, it breaks...
なんてこった,Kernel Trafficが止まった.
LKMLの流量が多過ぎるって事か. :(
[ZOMG, Kernel Traffic breaks.
Umm, LKML is like so flood? :(]
LKMLの流量が多過ぎるって事か. :(
[ZOMG, Kernel Traffic breaks.
Umm, LKML is like so flood? :(]
2006/02/09
A bit of prep for...
ちょっと下調べをした,後で読む.
[A bit of prep, I'll read it though.]
Free chips for all
で,副収入.
何だかx11-terms/xtermより速くて小さい気がする.
ebuildにしてみたが,SourceForgeのミラーから巧く落とせない...放置. :P
[And then, it is.
It seems more speedy and smaller than x11-terms/xterm.
I have made its ebuild, but it could not download the tarball
from SourceForge mirrors... ah, well, neglect. :P]
GTerm
[A bit of prep, I'll read it though.]
Free chips for all
で,副収入.
何だかx11-terms/xtermより速くて小さい気がする.
ebuildにしてみたが,SourceForgeのミラーから巧く落とせない...放置. :P
[And then, it is.
It seems more speedy and smaller than x11-terms/xterm.
I have made its ebuild, but it could not download the tarball
from SourceForge mirrors... ah, well, neglect. :P]
GTerm
2006/02/08
2006/02/07
HOT-DOC or so.
キワモノ所有者にはうれしいドキュメント.
つい最近,agaffney(敬称略)が書いてくれたらしい.
良い仕事してますなー.;)
[It's a HOT-DOC for some nerds which have nitch hardwares.
This document is written by agaffney.
Awesome, nice work. ;)]
DistCC Cross-compiling Guide
全然これとは関係無いけど,こんなのがあったのか.
AtmelってSoC方面で頑張るつもりなのかなー.
[BTW, the SBC is.
Atmel aims to enlarge share in SoC or so?]
つい最近,agaffney(敬称略)が書いてくれたらしい.
良い仕事してますなー.;)
[It's a HOT-DOC for some nerds which have nitch hardwares.
This document is written by agaffney.
Awesome, nice work. ;)]
DistCC Cross-compiling Guide
全然これとは関係無いけど,こんなのがあったのか.
AtmelってSoC方面で頑張るつもりなのかなー.
[BTW, the SBC is.
Atmel aims to enlarge share in SoC or so?]
2006/02/03
I'm patient.
手前の研究はサーバに高負荷なヘボスクリプトを投げて結果待ち. :P
スクリプトって生産性が高いのだと実感.
[A my own stupid script is running on a saver for my research.
I'm patient. :P
Now, I'm feeling some script languages have a bit of productive.]
あと,これに期待.:9
[BTW, it'll be nice. :9]
スクリプトって生産性が高いのだと実感.
[A my own stupid script is running on a saver for my research.
I'm patient. :P
Now, I'm feeling some script languages have a bit of productive.]
あと,これに期待.:9
[BTW, it'll be nice. :9]
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